Breaking the Chain: Breaking free of cult programming
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Appendix -- Equipment Frequently Used by Trainers
It may help therapists to realize the equipment that trainers use. If their client describes these items, which may appear quite sophisticated, believe them. The cult has become quite technologically advanced.
Training room: the average training room is a neutral colored room, with walls painted either a dull gray, white, or beige. Some may be painted in various colors, as part of color coding. They are often located in secret underground rooms, or basements of large private residences, and will be entered from the main building through a covered doorway. Impromptu training rooms may be set up during military exercises outdoors, in covered canvas tents.
Trainers: the Illuminati have a rule: there must always be a minimum of two trainers working with a person. This prevents a trainer from being either too severe, or permissive, or developing too close a bond with the subject; the watchful eye of the other trainer prevents this. Younger trainers are paired with older, more experienced trainers. The older trainer will teach the younger, who does most of the actual work. If the younger is unable to finish a task, or loses heart, the older one will step in.
Head trainers: will teach, they will also work with the council leaders and hierarchy. All members are required to come in for a "tune up" (reinforcing programming), even top leaders, from time to time.
EEG machine: will often have abbreviated hookups for quick use. Used extensively with brain wave programming; also to verify that a certain alter is out when called up. May be used to verify deep trance state before initiating deep programming. Trainers are taught to read these readouts.
Trainer's table: a large table, frequently steel covered with plastic, or easily cleaned material. On the sides at intervals are restraints for arms, legs, neck to prevent movement.
Trainer's chair: large chair with arm rests. Will have restraints as above at intervals to restrain movement while person sits in chair.
Shock equipment: models and types are quite varied, depending on age and company. Most have a set of rubber covered wires, with electrodes that may be connected with Velcro, rubber (steel tips imbedded under finger and toe nail beds), or gel pads (larger body areas such as chest, arms, legs). Some are tiny electrodes, which can be taped next to eyes, or placed within genitalia. These are connected to the "shock box", which has controls that can determine amount of electricity , and frequency, if interval shocks are desired.
Drugs: any number of opiates, barbiturates, hypnotics, sedatives, anesthetic agents. Resuscitative drugs, antidotes are also kept, clearly labeled and indexed. Many drugs, especially experimental ones, are only known by code names, such as "alphin 1".
CPR equipment: in case person has adverse reaction to drugs or programming. At times, a child alter will come out inadvertently during a programming sequence, and will be overdosed with the drugs meant for adult alters. The trainers must give it the antidote, and resuscitate it, just as if a real child is out. They are well aware of this fact, and will severely punish child alters, to teach them to come out only when called out.
Virtually reality headsets: the keystone in recent years. Many programming
sequences utilize holographic images, and virtual reality set ups, including
assassination programs, where the person realistically "kills"
Steel instruments: used to insert into orifices, cause pain
Stretch machine: used as punishment, "stretches " person without breaking bones. Extremely painful.
Trainer's grids and projectors: used to project grids on wall or ceiling.
Movie projector: to show movies, although new VR disks are replacing these computer: collect and analyze data; keep computer grid on person's system. Current military computer access codes will be used to download into governmental computers.
trainer's journals: contain indexed copies of subject's systems, including key alters, command codes, etc.
Comfort objects: used to comfort subject afterwards. May be toy or candy for child alters, or oils for massage. Warm towels, or beverages may be given, as the trainer "bonds with" and comforts person they worked with. This is probably the most important part of the training process, as the trainer explains calmly, kindly how well the person did, how proud they are of them.
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